Cyberpunk 2077 won’t have loading screens

Doris Richards
June 21, 2018

Players can enter multiple buildings, more so than any other CD Projekt RED title to date, so it's not as if you're just wondering around a city with nothing to interact with.

That didn't happen, though. This is similar to CD Projekt Red's hit RPG, The Witcher 3.

With E3 2018 having come to a close, new information is coming out about the event's exciting gameplay demo of Cyberpunk 2077.

Right now, the release window for Cyberpunk 2077 is slated for June of 2019. But as it stands now, could your PC handle the game? We'll have to wait until additional information comes out to know more, unfortunately.

Considering how gorgeous the upcoming project from the developer looked in terms of visual fidelity, it would be safe to say that the maximum graphics settings were enabled for Cyberpunk 2077 at glorious 4K resolution.

That twinge of indirectness was amplified recently when the studio revealed what kind of PC the game's demo was running on. We might see this game get an upgrade when new console hardware does arrive, but the development team is ensuring that the game has scalability to run on a variety of different hardware specs. Even the mighty Xbox One X will likely need to flex all its mechanical muscles in order to run the game at its full potential. And in a recent interview with Kotaku Splitscreen, CD Projekt Red co-founder Marcin Iwiński opened up about the decisions they had to face in the earlier years of "Cyberpunk 2077" development. When in the world of Cyberpunk 2077, players will not be interrupted by loading screens between areas. Our "official" Cyberpunk 2077 discussion thread, was started in 2012.

Cyberpunk 2077 fans, we have something really special for you today.

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