Epic Games plans big changes for Fortnite end game

Doris Richards
June 23, 2018

A "Fortnite nerfing building" scare has swept the game's community, with a new Epic Games development blog post threatening big changes to the way that gameplay works.

All things considered, it's great to see Epic Games remaining engaged with Fortnite's development so as to stave off any staleness to the multiplayer sandbox shooter's meta. The game needs to change regularly to keep the gameplay fresh and exciting, which is why we've seen stink bombs, clingers, C4 and miniguns prompted as useful strategies to deter competent builders.

This build-to-win mentality is so dominant that other strategies are being "drowned out".

Epic said it's already made some changes to address these concerns and will continue to do so.

Epic say it will "be exploring these changes over the next few weeks" so the upcoming patches could be quite eventful. And with the studio also continually altering Fortnite's map as well - an in-game countdown timer is potentially pointing to some big changes coming to the environment, for instance - it looks as if fans will have something new to come back for like clockwork.

Capping the amount of resources a player can have will cut down on some strategies that involve excessive building. "Building is not a playstyle, its a core mechanic of the game and the most skill based aspect of it, " reads on lengthily titled thread, another tells Epic to "make BLITZ a permanent mode so we all have something to enjoy while you kill the standard game, " or likens it to removing aerial boost in Rocket League. This milestone lands Fortnite in the top three fastest earning mobile games slot, following Clash Royale and Pokemon Go. I improve everyday because I put in the work to. Building well is what ultimately wins the majority of games, with good aim and weapon use being much less important.

"You should be able to find Victory Royales through multiple strategies", Epic explained. "Shotguns should be strong, but other weapons have room to grow". Not every encounter should have to end in a build-off.

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