Blizzard removes upfront fee for new World of Warcraft players

Doris Richards
July 18, 2018

Now, World of Warcraft is trying something a bit different.

"In Battle for Azeroth, the stakes for the Alliance and the Horde are incredibly high, and a player's faction will have a more meaningful impact on their experience than in any World of Warcraft expansion to date", said Mike Morhaime, CEO and cofounder of Blizzard Entertainment.

In the past, if you wanted to jump into World of Warcraft, you had to but the Battle Chest, which contained the base game and numerous previously released expansions as a flat, upfront fee, along with needing to fork out for the monthly sub. First, you needed to buy the game, which comes with 30 days of free play time.

However, this doesn't apply to Battle for Azeroth which is scheduled to release on August 14.


Considering how long it's been around for, World Of Warcraft has managed to pick up quite a bit of baggage over the years - most obviously a long stream of expansions that you have to pay for separately. So for you $15 each month, you get the base game content as well as The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor, and Legion. Oh, and the $80 Digital Deluxe Edition.

This is a big change for the long-running MMORPG, which raked in millions of dollars requiring players to buy copies of the game, purchase subscriptions, then individual expansion packs, long before implementing in-app purchases.

This news, either by planning or sheer coincidence, coincides with the release of the Battle for Azeroth pre-patch that includes new character customization options (including the ability to finally create orcs who don't hunch over, a godsend for chiropractors who play the game), new events, and an updated PvP system.

As for Battle for Azeroth?

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