Microsoft Announces Xbox Live for Android and iOS

Doris Richards
March 15, 2019

As for which games and to what extent those games will support mobile-Xbox cross-play will be determined by the companies building the titles.

The service comes to iOS and Android via a new set of SDK tools for developers dubbed Game Stack, bringing together Microsoft's game dev platforms, services and more, including Azure, PlayFab, DirectX, Visual Studio, App Center, and Havok, all in one single ecosystem.

Microsoft is making a huge bet on its cloud gaming capabilities, led by its Project xCloud service, which has the potential to usher in a new era of gaming by bringing high-powered Xbox games to smartphones. Using the Xbox Live SDK that is being offered as part of the initiative will allow developers to use achievements, Gamerscore, "hero" stats, and other Xbox Live features in their Android and iOS games.

While the lack of Xbox Live support for Nintendo Switch may seem conspicuous, having been listed among Microsoft's plans for GDC, that doesn't mean it isn't necessarily still on the cards.

Microsoft is doubling down on gaming inside its cloud division, bringing together several developer tools and services under one umbrella and introducing new capabilities from a key acquisition made previous year.


Microsoft gaming cloud chief Kareem Choudhry did mention at the Xbox Live briefing that opening up Xbox Live to Nintendo Switch and PS4 games was possible down the road, with the former being a bit more probable than the latter, The Verge reports.

As of now, I am not too optimistic of game developers rushing to integrate Xbox Live in their iOS games.

We'll have to wait and see if this gets adopted by any developers. It gives developers a back-end platform to build, launch and manage games.

Regardless, Microsoft's GDC 2019 panel will definitely be one to watch, as Xbox Live is about to blow up.

Other reports by Iphone Fresh

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